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Catalog
1998_Questions_Grades 3-4
1998_Questions_Levels_3&4
1998_Questions_Levels_3&4
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Pdf Summary
The Math Kangaroo 1998 competition for levels 3–4 presents a series of math problems, each offering points based on difficulty. The questions cover a variety of mathematical concepts:<br /><br />1. **Counting Problem**: The first problem asks how many kangaroos a person saw based on the total count of legs, ears, and tails. <br /><br />2. **Arithmetic and Parentheses**: Another question involves placing parentheses appropriately in an arithmetic expression to reach a specific result.<br /><br />3. **Geometry - Triangle Counting**: Participants must determine how many triangles are visible in a given picture.<br /><br />4. **Logical Puzzles**: Problems include placing individuals in a building based on numbered apartments, and evaluating the number of cookies baked from information about leftovers.<br /><br />5. **Number Manipulation**: A question involves creating a true statement with numbers, requiring operations like multiplication or division.<br /><br />6. **Combinatorics**: One problem asks how many three-digit numbers can be formed from specific digits without repetition.<br /><br />7. **Travel Time Calculation**: A route-based problem asks for the shortest travel time along a path diagram.<br /><br />8. **Lateral Thinking and Logical Reasoning**: Several questions ask for making logical deductions about things like the sequence of events in competitions and games.<br /><br />9. **Pricing Puzzles**: Participants need to determine prices based on comparative values of loaf segments or servings of ice cream.<br /><br />10. **Mathematical Pattern Recognition**: This involves filling in numbers based on dictated patterns.<br /><br />11. **Algebra and Simple Equations**: Other questions include solving for unknowns in simple algebraic equations derived from real-world contexts.<br /><br />The competition emphasizes critical thinking and the ability to solve diverse mathematical problems, offering points from 3 to 5 based on question difficulty. Participants must apply basic arithmetic, logic, and problem-solving strategies to succeed.
Keywords
Math Kangaroo 1998
math competition
counting problem
arithmetic expression
geometry triangles
logical puzzles
number manipulation
combinatorics
travel time calculation
pattern recognition
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