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Lesson Plans SET A for Grades 3-4
PDF Lessons 1 - Level 3-4- Introduction- Presentat ...
PDF Lessons 1 - Level 3-4- Introduction- Presentation
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Pdf Summary
The first lesson of Math Kangaroo Class Level 3-4 focuses on introducing students to problem-solving, a key component of the Math Kangaroo competition. Students begin by learning the essentials of Zoom navigation, including keeping cameras on and managing mute/unmute functions. An icebreaker sets the tone, encouraging open discussion about the nature of problem-solving and what students might expect from the competition.<br /><br />The course explores six main types of Math Kangaroo problems: number problems, geometry and measurement, visual thinking, spatial thinking, clocks, and logic problems, each accompanied by examples from past competitions. For instance, number problems like how to maximize green marbles by trading blue and red marbles or logic problems involving spatial relations between numbered buildings are covered.<br /><br />To enhance understanding, students are prompted to solve specific problems, share their answers via chat, and explain their reasoning. This engagement aims to gradually transform challenges into exercises as students grow more adept at problem-solving.<br /><br />A unique feature of the course is the Genius Hour project. Students are tasked with creating their own Math Kangaroo-style problem, inspired by personal interests, to present in the final class. This project includes steps on forming a problem, employing strategies for solutions, and testing the problem with family members before presenting it to the class.<br /><br />To conclude, students reflect on the types of problems that excite them and why, facilitating peer-to-peer learning and idea exchange. The course structure is designed to be both educationally rigorous and enjoyable, nurturing creative thinking and problem-solving abilities.
Keywords
Math Kangaroo
problem-solving
Zoom navigation
number problems
geometry
visual thinking
spatial thinking
logic problems
Genius Hour
creative thinking
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