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Lesson Plans SET A for Grades 3-4
PDF Lessons 1 - Level 3-4- Introduction- Teacher f ...
PDF Lessons 1 - Level 3-4- Introduction- Teacher file
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Pdf Summary
In Lesson 1 of the Math Kangaroo Class for Levels 3-4, students are introduced to problem-solving concepts specific to the Math Kangaroo competition. The class begins with an icebreaker activity, allowing students to introduce themselves and share interests to build a comfortable environment. Important housekeeping tips are shared, like keeping cameras on during lessons and navigating Zoom.<br /><br />The core focus of the lesson is understanding "what is problem solving" and exploring the types of problems encountered in Math Kangaroo, such as number problems, geometry, visual and spatial thinking, clock and calendar problems, and logic problems. Real examples are provided to illustrate each type, fostering student engagement through interactive discussion and inquiry-based instruction.<br /><br />For instance, the class reviews an example from 2019 where Sarah calculates the maximum number of green marbles she can acquire by trading blue and red marbles, honing computational and strategic thinking. Another puzzle involves spatial reasoning, asking students to deduce the layout of stickers on a cube.<br /><br />In the exit ticket section, students are encouraged to express which type of problem excites them most. They are introduced to the Genius Hour project, where they will create their own Math Kangaroo problems inspired by personal interests, using strategies learned throughout the course.<br /><br />Students are guided through steps to craft their problems: picking topics from their life interests, choosing strategies, crafting and testing the problem with family, and preparing to present it in the final class. The encouragement of creativity, strategy integration, and real-world inspiration aligns with enhancing problem-solving skills and reinforces the enjoyable aspects of this learning journey.
Keywords
Math Kangaroo
problem-solving
interactive discussion
geometry problems
logic problems
spatial reasoning
Genius Hour project
computational thinking
strategy integration
student engagement
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