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Lesson Plans SET B for Grades 3-4
PDF Lesson 7- Level 3-4 - Logical Reasoning- Teach ...
PDF Lesson 7- Level 3-4 - Logical Reasoning- Teacher file
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The document outlines a lesson plan for a Math Kangaroo Class for students at Level 3-4, focusing on logical reasoning skills. The class structure includes a warm-up, instruction on strategies, problem-solving practice, and a wrap-up segment with a review and a 'Genius Hour'. The plan incorporates several logical reasoning problems that challenge students to apply a four-step problem-solving strategy: understanding the problem, planning a solution, executing the plan, and reflecting on the answer's validity.<br /><br />The warm-up problem is a question about distributing oranges among Carl, Eva, and Sophie, aiming to develop understanding of logical reasoning concepts. Students are guided through problems using specific strategies such as finding patterns, drawing diagrams, making lists, and using logical reasoning.<br /><br />Key problems include:<br />1. Figuring out the order of boys by the amount of ice cream eaten.<br />2. Identifying a missing figure in a grid puzzle.<br />3. Determining the number of butterflies on a flower bush based on given conditions.<br />4. Solving a secret agent's 6-digit code puzzle.<br />5. Calculating the number of kangaroos among other animals in a park.<br />6. Determining the age of Olivia’s great-grandmother based on given age relations.<br /><br />Bonus questions are included to extend learning, focusing further on logical deductions and complex reasoning tasks, such as distributing candies among boys and arranging triangles by color. The wrap-up involves reflecting on the use of logical reasoning strategies, identifying challenges, and participating in a 'Genius Hour' where students create and share their problems. This lesson aims to enhance critical thinking and problem-solving skills in a dynamic, interactive setting.
Keywords
Math Kangaroo
logical reasoning
problem-solving
lesson plan
four-step strategy
Genius Hour
critical thinking
interactive learning
pattern finding
age relations
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