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Lesson Plans SET B for Grades 3-4
PDF Level 3-4- Genius Hour intro handout
PDF Level 3-4- Genius Hour intro handout
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Pdf Summary
The document outlines a Genius Hour project where students are encouraged to create their own Math Kangaroo style problems and present them. It describes a sample problem about Lily's candy distribution as a teaching tool for problem-solving strategies. Initially, Lily has 50 pieces of candy. Her brother takes 1/5 (10 pieces), leaving her with 40. Then, Lily gives away 1/4 of what remains, which is another 10 pieces, leaving her with 30 pieces of candy. She wants to make these last over the next four weeks (28 days), meaning she can eat 1 piece of candy each day, leaving 2 pieces for her dad at the end. <br /><br />The Genius Hour project encourages students to develop problems inspired by their own interests and hobbies, making them personal and engaging. It's a four-step process: selecting a topic, choosing problem-solving strategies, crafting the problem, and presenting it. Strategies may involve using different types of mathematical operations or logical reasoning. Students are encouraged to trial their problems with family members to ensure clarity and engagement. The project culminates in a presentation, where students have three minutes to share their problems and solutions with classmates, emphasizing creativity in their delivery.<br /><br />This exercise aims to enhance students’ problem-solving skills and creativity by integrating real-life interests into mathematical problem crafting, supported by structured guidelines to help them through the process.
Keywords
Genius Hour
Math Kangaroo
problem-solving
candy distribution
mathematical operations
creativity
student engagement
presentation
real-life interests
logical reasoning
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